⚠  Alpha Demo Build — Not Representative of Final Product  ⚠

I/US Music Presents

SolarSynth Standalone & VST3

SolarSynth is a JUCE-based instrument that combines a playable three-layer synth engine, internal rhythmic trigger lanes, live performance controls, and audio capture into one desktop application and VST3 plug-in. SolarSynth is built around three complementary signal engines, each derived from a different physical aspect of solar and plasma behaviour. Rather than imitating traditional subtractive or keyboard synthesis, the instrument models three families of motion: solar oscillation, radio-burst activity, and plasma turbulence. These become the Helio, Radio, and Plasma engines.

↓  View on GitHub Explore Features

This is an early alpha demo intended solely for showcasing and proof-of-concept purposes. It does not reflect the quality, performance, UI design, feature set, or sonic character of the final release.

Visual Preview

Interface Preview

SOLAR SYNTH
ALPHA
Preview 1 Preview 2

What's Inside

Core Features

Three-layer synth engine: The sound engine blends three continuously variable layers: Helio for the main tonal body Radio for unstable, burst-like upper energy Plasma for noisy, animated texture These layers are shaped by a dedicated performance state that includes: Morph X / Morph Y control Morph Lock Density Drift Excitation Brightness Field Gain.

Helio
Helio is the resonant engine. It is based on helioseismology, the study of pressure waves and oscillations moving through the Sun. NASA describes the Sun as a body filled with waves that travel, bounce, and reveal internal motion, and notes that solar oscillations include well-known five-minute surface motions as well as larger-scale wave behaviour.
Radio
Radio is the event and signal engine. It is based on solar radio emissions, especially burst activity produced when energetic electrons accelerated by solar flares move through surrounding plasma and emit radio waves.
Plasma
Plasma is the turbulence engine. It is based on the behaviour of charged particles and plasma waves in heliophysical environments.
VST3 + Standalone
Load SolarSynth directly into your DAW as a VST3 plugin, or run it as a fully self-contained standalone application.
Windows & Linux
Builds targeting both Windows and Linux platforms, making SolarSynth accessible across the most common production environments.
Experimental
The three engines are parallel layers of one instrument Helio provides structure and resonance Radio provides signal events and transient motion Plasma provides turbulence and texture

Technical Details

Specifications

Project StatusAlpha Experimental work in progress
Plugin FormatVST3 Standalone
Platform SupportWindows Linux
Source Codegithub.com/IUSmusic/SolarSynth
DeveloperPezhman Farhangi
LicenseI/US SolarSynth Demo Personal Use License 1.2 - See repository for current licensing details

Version

v0.1a

SolarSynth

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