I/US Music Presents
SolarSynth is a JUCE-based instrument that combines a playable three-layer synth engine, internal rhythmic trigger lanes, live performance controls, and audio capture into one desktop application and VST3 plug-in. SolarSynth is built around three complementary signal engines, each derived from a different physical aspect of solar and plasma behaviour. Rather than imitating traditional subtractive or keyboard synthesis, the instrument models three families of motion: solar oscillation, radio-burst activity, and plasma turbulence. These become the Helio, Radio, and Plasma engines.
This is an early alpha demo intended solely for showcasing and proof-of-concept purposes. It does not reflect the quality, performance, UI design, feature set, or sonic character of the final release.
Visual Preview
What's Inside
Three-layer synth engine: The sound engine blends three continuously variable layers: Helio for the main tonal body Radio for unstable, burst-like upper energy Plasma for noisy, animated texture These layers are shaped by a dedicated performance state that includes: Morph X / Morph Y control Morph Lock Density Drift Excitation Brightness Field Gain.
Technical Details
| Project Status | Alpha Experimental work in progress |
| Plugin Format | VST3 Standalone |
| Platform Support | Windows Linux |
| Source Code | github.com/IUSmusic/SolarSynth |
| Developer | Pezhman Farhangi |
| License | I/US SolarSynth Demo Personal Use License 1.2 - See repository for current licensing details |